
ZERO BUGS GIVEN.
A roguelite tower defense on a procedurally generated hexagonal world
Hexagonal Grid
Procedurally generated maps with hex-based pathfinding
7 Turret Types
From Shooters to Electro chains, each with unique mechanics
19 Enemy Types
Bugs, wasps, frogs, and bosses with distinct abilities
Roguelite Choices
Pick bonuses and maluses that shape every run
About the Game
Zero Bugs Given is a tower defense game where no two runs are the same. Build your defenses on a procedurally generated hexagonal map, choose your strategy through a risk-reward system of bonuses and maluses, and face increasingly challenging waves of enemies.
Every decision matters: which turrets to place, which bonuses to pick, and which maluses to accept. Adapt your strategy on the fly as the map and enemy composition change with each playthrough.