ZERO BUGS GIVEN.

A roguelite tower defense on a procedurally generated hexagonal world

Hexagonal Grid

Procedurally generated maps with hex-based pathfinding

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7 Turret Types

From Shooters to Electro chains, each with unique mechanics

19 Enemy Types

Bugs, wasps, frogs, and bosses with distinct abilities

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Roguelite Choices

Pick bonuses and maluses that shape every run

About the Game

Zero Bugs Given is a tower defense game where no two runs are the same. Build your defenses on a procedurally generated hexagonal map, choose your strategy through a risk-reward system of bonuses and maluses, and face increasingly challenging waves of enemies.

Every decision matters: which turrets to place, which bonuses to pick, and which maluses to accept. Adapt your strategy on the fly as the map and enemy composition change with each playthrough.

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